Hi, nice to meet you!

Thank you for being here! I am Jane(Xinjian) Huang, a music producer, sound engineer, audio visual artist and creative technologist. I make music, audiovisual live performance, 2D/3D motion graphics, VR/AR, interactive installation, and more! I am always interested in digital arts and emerging technologies. I have participated in many events in the following places as a performer/coordinator/audio engineer:

Spangenberg Theatre, 2024

Tateuchi Hall, Community School of Music and Arts, 2023

Mountain View Center for the Performing Arts, 2022

ACYPA’s Open Ceremony, 2021

Signal Flow Festival 2020, Oakland, CA

Globle Game Jam 2020, SF Noisebridge, CA

NSEME 2020, UIUC, IL

MAGWest 2019, San Jose, CA

Show all things show! NYU ITP camp 2019, NY

CNMAT odot Workshop, UCB, CA

E-Music Festival, Beijing, China

DA+ Space, Shanghai, China

Oregon University, OR

Please listen to my music and scroll down for more videos about my creative works.

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My DJ mix

Highlight moments of my students’ eletronic music performance final concert using Launchpad. Both of performers were middle school-aged teens and had no electronic music experience before.


Whale Simulator
is a VR project created in Unity3d with Wwise and Max/MSP.

The project features a special sound interaction by allowing the player to move where he/she gazes when giving voice. The project has been selected to exhibit in MAGWest 2019. Click here for more information.

Popping on Marshmallow is a sound installation that allows the audience to interact with the responding graphics created in Processing IDE. Each of the balls has its unique moving speed and a sound list, consisting of sound clips in the same timbre but different pitch. The sound is triggered randomly by the contact of the audience's hands of his/her body gesture through Kinect. The big blue ball has a slow mellow pad sound, the yellow one has a fruity sound at the middle speed, and the pink ball has the quickest and sharpest sound. The smallest blue ball which always moves horizontally, serves as a bonus to be more challenging to touch.  

 

I made this work because of my enthusiasm for music education for children and music lovers. I always think that music is for everyone, not just professional performers or composers. This project's gamification performance design enables people to perform music with body movements easily, which also helps children improve hand-eye coordination and the sense of music. 

Catch the Mouse! is a simple pygame made by Matthew Wong and I.

A crackle synth I made with chip NTE909D and circuits in a floss box. The switch controls on and off and the potentiometer controlls the volume.

I plan to add more features in the future, such as freq & ring modulation, and a quater inch port so that I can send the signal to my computer or Eurorack.

My Jam demo with 3 songs mixed together:

I Don’t Know Why - NOTD & Astrid S

Shelter - Porter Robinson & Madeon

发如雪(Hair Like Snow) - Jay Chou

Here are some photos of the concert halls I have worked with: